Your map is gorgeous. I use Affinity Designer, not InDesign. Can you give me more details of how you "bleed off the blue lines"? Perhaps I can figure out a similar technique in Affinity. Thank you 😊
Some scanners won't pick up the blue if you scan the image as B&W — that saves a step. Otherwise, you can adjust the cyan in the program you're using until the blue disappears.
I'm inspired by how classic your map-drawing technique is, with enough depth showcasing your distinct amount of verisimilitude that sets my mind ablaze with devious ideas filling the space with the less desirable of humanoid behaviors.
Fill the emptiness with mystery. Good strategy for getting and keeping interest. I use to think of it as giving them a tour...there has to be stuff to see along the way. Sometimes, it's just something to see not things they can interact with or are supposed to defeat so long as it inspires wonder or mystery.
The Tough Guide To Fantasyland is a must-read. Basically, the premise is that every fantasy novel is really just a tour of Fantasyland. It is very funny and very insightful.
Wandering a world full of marvels is as interesting as human drama. A good mix of drama, action, and wonder will make a game top-notch.
Your map is gorgeous. I use Affinity Designer, not InDesign. Can you give me more details of how you "bleed off the blue lines"? Perhaps I can figure out a similar technique in Affinity. Thank you 😊
Some scanners won't pick up the blue if you scan the image as B&W — that saves a step. Otherwise, you can adjust the cyan in the program you're using until the blue disappears.
Great! I love that map!
Thanks!
I'm inspired by how classic your map-drawing technique is, with enough depth showcasing your distinct amount of verisimilitude that sets my mind ablaze with devious ideas filling the space with the less desirable of humanoid behaviors.
Fill the emptiness with mystery. Good strategy for getting and keeping interest. I use to think of it as giving them a tour...there has to be stuff to see along the way. Sometimes, it's just something to see not things they can interact with or are supposed to defeat so long as it inspires wonder or mystery.
100% agree and love the idea of a tour. Absent of monsters or loot doesn't mean absent of experience.
The Tough Guide To Fantasyland is a must-read. Basically, the premise is that every fantasy novel is really just a tour of Fantasyland. It is very funny and very insightful.
Wandering a world full of marvels is as interesting as human drama. A good mix of drama, action, and wonder will make a game top-notch.
Thank you for describing the process! This has been such a fun project!
You're welcome! Looking forward to sharing it with everyone!
I was wondering how you do this. One question. Do you draw in the grid for the rooms, or do you do all of this on graph paper to start with?
I draw in the grid after by hand for each room.