That's a really funny! I'm about to start doing the same thing and have considered putting it here on Substack.
For almost 10 years, we've played in one homebrew world I've called Temerant. It's been a lot of fun playing in the same world because over the course of that game players have installed a new god of magic. One of the players ended up ruling a continent for like 150 years after she became a litch and one person is literally an interdimensional shopkeeper that shows up in every game. Stuff like that is awesome, but as I switch away from high fantasy pathfinder and DND, I think I'm gonna reset the world and start somewhere new.
Since I'm doing that and I've recently come to Substack, I've considered putting it here in either notes or post so it's super cool to see someone else doing it and I can't wait to follow along with the stuff.
Sounds very cool! Are the main people Humans? And are Wytches born of humans then? What do parents do if they have a Wytchling child? Do they hide the issue? Do they abandon the child? This all sounds so interesting!
Very well put together, and awesome art. Settings like this pull me in and leave me hungry for so much more, yearning to play in this world. Love it. Seeing a number of "human only" world building posts pop up on Substack, loving it. Might change directions for my own game and drop the rare, alternate playable species options...
Thanks so much! For me, human-based games feel more grounded and more real. I have an easier time understanding the characters and sympathizing with their motivations. But it is fun to shrug that off sometimes and play an orc barbarian.
U have similar intentions to blog through creating my own campaign setting and maybe one day pivot into a complete game. I like your layout here, I tend to jump around and look forward to organizing things in a presentable manner like this !
Sounds awesome. My solution to the issue is to become more introverted and play solo so the only I will see it part will work out great. (This is self-serving, of course, since I’ll also be generating content for new novels.)
Absolutely awesome! I love that you are basing in on what the players know now. I have always skipped the 20+ pages of history since the beginning of time that many products seem to enjoy front loading.
That's a really funny! I'm about to start doing the same thing and have considered putting it here on Substack.
For almost 10 years, we've played in one homebrew world I've called Temerant. It's been a lot of fun playing in the same world because over the course of that game players have installed a new god of magic. One of the players ended up ruling a continent for like 150 years after she became a litch and one person is literally an interdimensional shopkeeper that shows up in every game. Stuff like that is awesome, but as I switch away from high fantasy pathfinder and DND, I think I'm gonna reset the world and start somewhere new.
Since I'm doing that and I've recently come to Substack, I've considered putting it here in either notes or post so it's super cool to see someone else doing it and I can't wait to follow along with the stuff.
Do it! I'd love to see it
Sounds very cool! Are the main people Humans? And are Wytches born of humans then? What do parents do if they have a Wytchling child? Do they hide the issue? Do they abandon the child? This all sounds so interesting!
It's all humans, but they can have wytch children as Ralund Steeleye discovered about his daughter. That was probably the last person he loved.
Cool world building aside, this is a fantastic art piece, so good!
Thanks! This one was new for me. I seldom get into color.
Very well put together, and awesome art. Settings like this pull me in and leave me hungry for so much more, yearning to play in this world. Love it. Seeing a number of "human only" world building posts pop up on Substack, loving it. Might change directions for my own game and drop the rare, alternate playable species options...
Thanks so much! For me, human-based games feel more grounded and more real. I have an easier time understanding the characters and sympathizing with their motivations. But it is fun to shrug that off sometimes and play an orc barbarian.
U have similar intentions to blog through creating my own campaign setting and maybe one day pivot into a complete game. I like your layout here, I tend to jump around and look forward to organizing things in a presentable manner like this !
It's a good way to structure the work at my own pace. Highly recommend
*I* have similar intentions...sigh lol
Sounds awesome. My solution to the issue is to become more introverted and play solo so the only I will see it part will work out great. (This is self-serving, of course, since I’ll also be generating content for new novels.)
That's my ultimate goal too
absolutely fantastic!!!
Oh boy! I really like this.
Absolutely awesome! I love that you are basing in on what the players know now. I have always skipped the 20+ pages of history since the beginning of time that many products seem to enjoy front loading.
I Love the whole thing 🤘
Turn your mentions on please
Should be good now