15 Comments
User's avatar
Johnny's avatar

You already know this is one of, if not the most badass settings I have ever come across. I can’t think of anywhere I’d rather my characters meet their grisly deaths than under the watchful eyes of the ‘Weald. Super excited for this!

Odinson's avatar

Buckle up, because there is *no mercy*

Gnomestones's avatar

Who cares about hex size is right, it’s all about perception. I was a professional guide for a long time and wilderness crawls are sneakily difficult to simulate.

Odinson's avatar

Right? How do you capture something that immersive by doing math?!

maxx142's avatar

these are really nice. your stuff is really good. been following since the beginning. you and castle grief are the best at what ya'll do. can't wait for the full rules.

Odinson's avatar

Thanks for the kind words! They're coming soon

Garth Wright's avatar

This is a great approach. I love the immersion.

Christopher Kurts's avatar

"Who cares?" Exactly my thoughts on hexcrawling too!

Andrew's avatar

Just dropping a comment to say how much I’ve enjoyed following your development experience. Can’t wait for the full rules!

Steve Culshaw's avatar

Lovely ideas ...

Paul Walker's avatar

I love the way you have the mechanics and processes built into the text. Feels immersive!

James's avatar

This is absolutely wonderful stuff. I've enjoyed all that I've seen of your art and game materials.

Memorium - Stephen Smith's avatar

How do you do that semi isometric hexagon pattern on your maps? Do you have a template for that, do you draw it freehand?

Is it a Photoshop brush?

Odinson's avatar

I draw it freehand. It helps to lay a paper flat on the table and sit at an angle. Then draw what you see.

James's avatar

Easy for you to say...and do. Heheh